3 hard skills or competencies (industry competencies) for UI/Usability Designer III
Skill definition-Creating and enhancing user-centered designs to establish branding, optimize usability, and improve user experience throughout product development.
Level 1 Behaviors
(General Familiarity)
Identifies the key differences between user experience and user interface designs.
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Level 2 Behaviors
(Light Experience)
Follows given formats in designing usable products to address user needs.
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Level 3 Behaviors
(Moderate Experience)
Produces user-centered designs by considering user research and customer feedback findings.
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Level 4 Behaviors
(Extensive Experience)
Formulates UX style guides and formats to develop a consistent and organized design system.
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Level 5 Behaviors
(Mastery)
Develops information architecture and user-centered design principles to enable highly usable and accessible products.
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Skill definition-Anticipating user needs and preferences to create interface and interaction designs to build a user interface that is intuitive, easy, and aesthetic.
Level 1 Behaviors
(General Familiarity)
Explains the fundamental concepts and principles of user interface design.
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Level 2 Behaviors
(Light Experience)
Follows best practices and methodologies in building customized user interface design.
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Level 3 Behaviors
(Moderate Experience)
Tests and analyzes user interfaces in multiple platforms to ensure that all designs are functioning properly.
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Level 4 Behaviors
(Extensive Experience)
Provides information architecture guide for teams in developing function commands to enhance navigation.
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Level 5 Behaviors
(Mastery)
Forecasts future trends in creating UI designs to develop and enhance visual design sensibility.
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4 general skills or competencies (Job family competencies) for UI/Usability Designer III
Skill definition-Developing software solutions to understand and target customer needs in a repetitive process.
Level 1 Behaviors
(General Familiarity)
Explains concepts, definitions, and related systems in design thinking.
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Level 2 Behaviors
(Light Experience)
Identifies the needs of clients and prospective customers to define broad-scale solutions.
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Level 3 Behaviors
(Moderate Experience)
Produces data-driven solutions using design thinking strategies to create high-quality systems.
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Level 4 Behaviors
(Extensive Experience)
Leads the brainstorming activities and visionary design thinking to support new business opportunities.
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Level 5 Behaviors
(Mastery)
Develops a metric system to identify the effectiveness of built prototypes and design products.
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Skill definition-Ability to use this computer language for creating, updating and maintaining text, graphics and links in a website.
Level 1 Behaviors
(General Familiarity)
Describes the importance of HTML in web technology and business growth.
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Level 2 Behaviors
(Light Experience)
Conducts technical audits for desktops to identify the margin of errors on HTML.
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Level 3 Behaviors
(Moderate Experience)
Partners with developers to create HTML-friendly designs and update data layers using HTML.
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Level 4 Behaviors
(Extensive Experience)
Integrates responsive HTML templates in designing highly targeted and product-focused website pages.
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Level 5 Behaviors
(Mastery)
Establishes best practices in using HTML functionalities to boost website capabilities and user involvement.
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8 soft skills or competencies (core competencies) for UI/Usability Designer III
Skill definition-The ability and process of implementing new ideas and initiatives to improve organizational performance.
Level 1 Behaviors
(General Familiarity)
Discusses the strengths and weaknesses of our products and services.
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Level 2 Behaviors
(Light Experience)
Explains advantages and disadvantages of different organizational structures from an efficiency perspective.
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Level 3 Behaviors
(Moderate Experience)
Demonstrates an innate sense of how to achieve positive results in the current environment.
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Level 4 Behaviors
(Extensive Experience)
Evaluates and explains the financial aspects of a business initiative to different teams.
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Level 5 Behaviors
(Mastery)
Conceptualizes new and creative business initiatives to boost business growth.
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Skill definition-Executing and completing a task with a high level of accuracy.
Level 1 Behaviors
(General Familiarity)
Identifies the procedures for making sure that results are mistake-free.
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Level 2 Behaviors
(Light Experience)
Processes limited amounts of detailed information with reasonable accuracy.
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Level 3 Behaviors
(Moderate Experience)
Reviews and analyzes the accuracy of data and details.
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Level 4 Behaviors
(Extensive Experience)
Designs systems to help the team organize and track details and project progress.
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Level 5 Behaviors
(Mastery)
Develops best practices for identifying and correcting errors, oversights, and omissions.
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Summary of UI/Usability Designer III skills and competencies
There are 3 hard skills for UI/Usability Designer III, User Experience Design, User Interface Design, WebSite Mapping.
4 general skills for UI/Usability Designer III, Design Thinking, HTML, JavaScript, etc.
8 soft skills for UI/Usability Designer III, Innovation, Attention to Detail, Time Management, etc.
While the list totals 15 distinct skills, it's important to note that not all are required to be mastered to the same degree. Some skills may only need a basic understanding, whereas others demand a higher level of expertise.
For instance, as a UI/Usability Designer III, he or she needs to be skilled in Innovation, be skilled in Attention to Detail, and be skilled in Time Management.